So, what could I possibly be working on today?
Well yes alright, it’s obvious. I’m playing around with OpenGL in Cinema 4D today to see whether we can’t get ourselves a realtime preview of the DeGamma Fishy Distorter lens effects directly in the viewport. After all it’s important to be able to frame your shots accurately.
At the moment this is just five minutes of experimenting which may or may not make it into a future version of DeGamma (depending on how successful or unsuccessfully things turn out).